

The 0G flying also could be improved to pull his limbs more in and brace from the core, like he said. I haven't seen the new stomp, so I can't comment on that. I do agree that the walking itself doesn't look as planted. I'd argue the movement in DS1 was actually excessive (though you could argue that was to get across how nervous Isaac was in the situation, which is fair). I actually prefer the walking animation in the new game since he walks faster/with a purpose (he looks more intentioned, like he's on a mission) vs strolling and looking around like in DS1. Leon only has shoulder movement while walking when injured and bracing his arm to his abodomen (which is literally just his hips/abs pulling his arm). He walks the same way Isaac does with the movement coming from his hip (the hip movement on Isaac actually looks fantastic), and it looks good.

Look at Leon in the RE2 gameplay (1:16:35). You don't really need excessive shoulder rotation without animating reciprocal arm movement, and you don't need reciprocal arm movement when holding stuff like guns (you could argue the left arm should, though not necessarily either). It literally has three laser sites for precision aiming.Īs for the walking, his biggest problem with it is that all the motion comes from the hip with not that much shoulder movement. On top of that, there is no need for Isaac to look down sights on it. It probably just has incredibly low bounce back. Remember, the cutter isn't actually a gun. Recoil cant be that crazy if Isaac shoots with one hand, so absorption may not be necessary. One of his points was how Isaac doesn't really line the cutter up to absorb impact anymore, but he also noted that Isaac only uses one hand to shoot it.
